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Sugar Craze: Demo

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Devlog

  • Postmortem
    November 11, 2024 by cosmictacos
    As I made Sugar Craze, most of my design process revolved around balancing horror and comedy. I wanted my game to be silly but still be taken seriously as a horror game. At first, it was difficult. I... Continue reading
  • Beta Build Journal
    October 24, 2024 by cosmictacos
    For Sugar Craze's beta build, I focused a lot on the game's interface and menus and getting the Hide, Run, and Fight mechanic working. It took some time since I realized that Harlowe, unlike Sugarcube... Continue reading
  • Art Build Journal
    October 09, 2024 by cosmictacos
    ART/MODELING STRUGGLES: At the beginning of this mini-sprint, I had the idea to model my map in Blender as a reference for the background drawings in Sugar Craze. I was excited to get back into Blende... Continue reading
  • Prototype Journal
    September 25, 2024 by cosmictacos#google slides, #prototype
    Since I wanted to simulate what I would do in Twine, I chose Google Slides to make my prototype. I thought the linking tool was the closest thing I could use to act like Twine nodes without the need t... Continue reading
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