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Devlog
Sugar Craze
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Devlog
Postmortem
November 11, 2024
by
cosmictacos
As I made Sugar Craze, most of my design process revolved around balancing horror and comedy. I wanted my game to be silly but still be taken seriously as a horror game. At first, it was difficult. I...
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Beta Build Journal
October 24, 2024
by
cosmictacos
For Sugar Craze's beta build, I focused a lot on the game's interface and menus and getting the Hide, Run, and Fight mechanic working. It took some time since I realized that Harlowe, unlike Sugarcube...
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Art Build Journal
October 09, 2024
by
cosmictacos
ART/MODELING STRUGGLES: At the beginning of this mini-sprint, I had the idea to model my map in Blender as a reference for the background drawings in Sugar Craze. I was excited to get back into Blende...
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Prototype Journal
September 25, 2024
by
cosmictacos
#google slides, #prototype
Since I wanted to simulate what I would do in Twine, I chose Google Slides to make my prototype. I thought the linking tool was the closest thing I could use to act like Twine nodes without the need t...
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